Wednesday, June 8, 2016

CNM Cinematic Update 5

There have been a couple of changes since the last status update.



Chunzi has finalized the demon soldier concept and will begin creating him in ZBrush. She chose letter B.

Game resolution Arya has been created and colored. For the next week, she will be upgraded to cinematic resolution, ready for rigging and animation. She would require a mouth bag and teeth, as well as upgraded hair, which is still being researched. UE4.11's hair shader will help with this process, but if we cannot implement it in time, hair cards and two-sided thin hair cards will have to be used instead.

A quick sketch of the new soldier outfit. 

This is the regular soldier's progress. He is about 50% done with the sculpt.

Env. and Props:

Snow has been added to the environment to give it a little more life and add more stuff to it. Here is what Jose and Dave have been working on. 

Lots of environment stuff being created in the game is being implemented for the cinematic build as well. 


Arya's game resolution mesh is being tested for rigging practice, since her cinematic is still being developed.


Fog has been updated to reflect the mood that is similar to the one set in the storyboard. Lighting is still being iterated on. 

A current shot of the environment before we delve into the engine.

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