Wednesday, April 20, 2016

CNM Cinematic Update Week 3

Our team composition and roles have shifted quite a bit in the last two weeks, so here are the new members and roles for everyone:

Dave- Lighting
Larry- VFX, Rigging
Tamara- Hair effects, 3D Modeling
Jose- Environment, Vehicles
Chunzi- 3D Modeling, Camera
Kelly- Animation, Rigging

Welcome aboard new members!

We also came up with a new storyboard, since with our team member number has been reduced, we set the scope to something more manageable but still very dramatic. Since our scope has reduced a bit, we will be resuing a lot of the assets generated for the main story. For example, using the environment assets and fog system from our main game for the cinematic:


Here are our storyboards for our new cinematic idea; we are aiming for 30-35 seconds at the most:










Art Asset List with Proposed Schedule of Cinematic Process:
we want to get the environment and characters done as soon as possible and focus on the more difficult tasks, like rigging wings for the demon character.









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