Thursday, February 25, 2016

Branding and Iconography



Logo Design

We chose to proceed with H because we felt that the symmetry with the wolf and the fox on the outside and the ferret on the inside was what we were looking for. Also, the coloring added more impact to the logo, and we wanted the text to all be on one line.





Iconography

This is the flag of the oppressing military force in our game. We looked to flags of oppression in the past and incorporated the iconic "cog" symbolizing the industrial machine.



This is the flag for Serova, Arya's home country. The country values the arts, agriculture, and peace/neutrality. For inspiration, we looked to flags in the region, as well as symbols of agriculture.






This is an example of the harsh graffiti we will incorporate into the game. The military is not just an invading occupation - they vehemently hate the Serovans.



The Serovan resistance will leave propaganda messages to each other in the Banksy style.




All signage and other text will be written in the Albanian language. Once the item has been interacted with, English text will appear.

We will be using the font Arial Bold for our signage.





Figure Poses

Figure studies in posing and movements of our characters:

The Ferret



The Fox



The Wolf



In UE4




User Interface

Companion Selection




UI Mockup




Emotion Indicator


We want to indicate when a soldier is either aware or cautioned to the player's presence. We are currently playing around with colors, where yellow indicates caution, red indicates awareness, and grey indicates suspicion.




Art In Motion

We began the process of Art in Motion this week with a storyboard. With the sequence we intend to start by introducing the long-lasting conflict between the two nations of Serova and Hlavia. The tension is escalated by the slaying of two Hlavian soldiers who had crossed the border to visit a Serovan bar. The Serovan government refused to find and prosecute those responsible for the killings, and over the years the conflict escalated to the point of Hlavian invasion.

The sequence is narrated by the General character from our game, General Jovanovic, who also is the father of the two slain soldiers from the Serovan bar. The sequence ends with an image of darkness enclosing on Arya, and the General declaring that no Serovan is innocent or safe.


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