These are the sources of inspiration gleaned by the Child No More art team to identify possible visual styles.
Samantha's vision for Child No More:
Environment -
Environment
choice 1
Who are the
artists that created your inspiration pieces?
Amei Zhao
Why did you
choose that particular piece?
The shape and color, the feeling it reflected. It feels very
surreal, almost dissociating because of the stiff and rigid lines used for the
architecture, contrasted with nature which is much more vague and organic.
What shapes
are used in the image?
Answered in the previous question.
How does
the image compliment the art style and theme of the game? And why?
The warmer colors – although they come off as surreal – give off
a more inviting feel. It is a kind of warmth associated with comfort, and Arya
being in a surreal-like state of mind when she is presented with situations she
does not want to deal with. It is meant to subliminally draw the player into
comforting/supporting her.
Environment
choice 2
Who are the
artists that created your inspiration pieces?
Chiara Bautista
Why did you
choose that particular piece?
The reddish tone of the smoke; we could easily change the tone
of the smoke to help emphasize the state of mind Arya is in. It’s got that
surreal feel like the other one, feeling much more intimidating than the
previous choice’s colors.
What shapes
are used in the image?
The form is organic but it is composed of sharper angles.
How does
the image compliment the art style and theme of the game? And why?
Going for the ominous feel – it feels wrong and intimidating.
The contrast between organic/sharp angles emphasizes Arya’s fluid personality
changes.
Characters -
Character
choice 1
Who are the
artists that created your inspiration pieces?
Chiara Bautista
Why did you
choose that particular piece?
The child’s proportions. Her pose is very playful and the
oversized clothes all come together to make her look more endearing. I like
that the animals look more serious in contrast to her, very guardian-like.
What shapes
are used in the image?
Not too many harsh angles, organic-looking. Very skinny limbs on
the fox.
How does
the image compliment the art style and theme of the game? And why?
Makes Arya look very endearing, someone you want to protect.
Arya looks very welcoming, whereas the animals look more serious/real. It’d
help make the player feel in charge of Arya’s safety.
Character
choice 2
Who are the
artists that created your inspiration pieces?
Amei Zhao
Why did you
choose that particular piece?
The contrast between angular and the more organic clothing made
a good pair. The face and the eyes are very simplistic – making it easier to
get a lot of emotion out of such shapes. Geometric limbs make it easier to read
her expression through motion.
What shapes
are used in the image?
Geometric shapes, angular clothing contrasted with a few organic
shapes.
How does
the image compliment the art style and theme of the game? And why?
This piece goes more towards matching Arya with the environment.
The way color was treated supports the general theme of the environment we were
going for.
Tamara's vision for Child No More:
Environment
choice 1
Who
are the artists that created your inspiration pieces?
Thomas Scholes
Why
did you choose that particular piece?
Choppy effect of environment will give off gritty dismal, dirty
environment Arya is in from the damage done by the war. It uses muted colors,
this is the desired effect for the foreground in a day time setting. Plan is to
have the background lighter than the foreground.
What
shapes are used in the image?
Lots of squares and rectangles with a few splotches. Lots of
splintering wood and damaged houses in environment that we could draw
inspiration for from this piece.
How
does the image compliment the art style and theme of the game? And why?
Looks neutral but dark at same time because of the perspective
(camera) of piece. The dark foreground and light background give it the feel we
want. The dark foreground brings out the details in the light background and
brings out the detail.
Environment
Choice 2
Who are the artists that created your inspiration pieces?
Anthony Eftekhari
Why did you choose that particular piece?
Lighting used and the shapes of the natural environment. Uses
squares for rocks and sharp angular shapes for the trees. Likes this one for
the shapes used and the lighting which would work well in Child No More.
What shapes are used in the image?
Squares mostly, with rectangles and sharp lines for the trees.
There are also splotches for the leaves that aren’t very detailed which is also
reflected in the first piece.
How does the image compliment the art style and theme of the
game? And why?
Uses Light colors on top and dark colors on the bottom to show
depth and shadow. Dramatic lighting effects give us inspiration.
Environment
choice 3
Who are the artists that created your inspiration pieces?
Simon Kopp
Why did you choose that particular piece?
Like how detailed the environment is. Has really muted colors in
the foreground.
What shapes are used in the image?
Squares and rectangles are used along with straight and slanted
lines. This is a messier style that would be nice to model when creating the
environment, it reflects the desired nature of the environment.
How does the image compliment the art style and theme of the
game? And why?
Image is dismal and
has muted colors that give off the feeling of it being in a cold, windy, sad
and lonely environment which is the effect we are going for.
Dave's vision for Child No More:
Environment -
Environment
choice 1
Who are the artists that created your inspiration pieces?
From preproduction for beauty and the beast. In book Dream
Worlds page 40.
Why did you choose that particular piece?
Shape language, lighting and mood
What shapes are used in the image?
Vertical line with very few angles.
How does the image compliment the art style and theme of the
game? And why?
It conveys the mood of empathetic and dismal very well.
Environment
choice 2
Who are the
artists that created your inspiration pieces?
Ronald Searle
Why did you
choose that particular piece?
Because of the vision I have for the parallax background. I see
the silhouettes playing as the middle part of the parallax. The fog separating
the far background having the areal diffusion, from the foreground.
What shapes
are used in the image?
Not pertinent to the reason why the image was chosen, but the
majority of the image is still vertical line. Very few angles, very little
distress.
How does the image compliment the art style and theme of the
game? And why?
Expressing the depth in this way (parallax) would lend itself to
the environment being so much bigger and oppressive than Arya is.
Environment
choice 3
Who are the
artists that created your inspiration pieces?
The Gurch
Why did you
choose that particular piece?
Color and texture, specifically for anything other than Arya and
any of the other primary characters.
What shapes
are used in the image?
The shapes are chaotic and non-distinct, they are broken and
organic. Even the lines are curved and off-angle.
How does
the image compliment the art style and theme of the game? And why?
That lends itself because of the war-theme.
Characters -
Character
choice 1 (Arya, Ferret & Fox)
Who are the
artists that created your inspiration pieces?
Loish
Why did you
choose that particular piece?
Color, tone, her painting style. It’s a complementary style
where it could fit into the environmental styles I’ve chosen.
What shapes
are used in the image?
All organic shapes, with softer angles and lines.
How does
the image compliment the art style and theme of the game? And why?
It’s a softer style, to lend itself more towards her innocence
in a more broken and rigid environment.
Character
choice 2 (mood piece for Arya)
Who are the
artists that created your inspiration pieces?
Never Alone - Game
Why did you
choose that particular piece?
A mood piece that reflects her relationship with the animals.
What shapes
are used in the image?
Very organic shapes. Even the horizon line has been blurred.
How does
the image compliment the art style and theme of the game? And why?
The image reflects
her innocence and the relationship with the animals. The character proportions
are similar to what we used/envision for Arya.
Larry's vision for Child No More:
Environment -
Environment
choice 1
Who are the artists that created your inspiration pieces?
Jeremy Mann
Why did you choose that particular piece?
Both pieces have darker nature that reflects the dark story.
There are small hints of light that would lend well to the story. Love less
defined gritty textures that come with images.
What shapes are used in the image?
Has strong square box shape that is nice and imposing. Would be
a good juxtaposition to small Arya in a large world. Cooler colors add to the
aesthetic and reflect that the world is a cold place.
How does the image compliment the art style and theme of the
game? And why?
The big unfriendly
nature of the world is what will amplify the story and theme of losing
innocence.
Characters -
Character
choice one (Little Red)
Who are the artists that created your inspiration pieces?
Hoang Nguyen
Why did you choose that particular piece?
Contrast. The piece is warmer and lighter in value and will
reflect Arya better. Less textured than the environment, that can reflect her
innocence (being less experienced in life). Rounder in nature which is usually
considered a friendlier shape.
What shapes are used in the image?
Rounder and oval shapes which are usually considered warmer and
friendlier shapes.
How does the image compliment the art style and theme of the
game? And why?
The image conveys
innocence in the way they capture the character.
A final decision will be made by the professors on which style we will move forward with.